That's also all packaged in with a gun that's on par with a standard I.D.P.D. They're incredibly fast, hard-to-hit, and are surprisingly tanky. The ones that people are generally the most afraid of are the Elite I.D.P.D.And as if that wasn't bad enough, they're immune to knockback during their lunge, meaning they can't be stunlocked like other charging enemies. What really causes them to be so feared is that if they charge at you, they will deal contact damage as they pass through you and then deal damage again when they land, meaning they'll instantly kill just about everyone. They have almost twice as much health as Big Bandit, deal 6 damage on contact, and can lunge at the player. Few enemies are feared to the extent of the Dog Guardians, encountered in the Palace.Their most devastating attack, however, is picking up a car and throwing it at you, which they can do from any distance as long as you're in their direct line of sight. The Snowbots, common enemies from the Frozen City, can easily be dispatched from a distance, but up close their Charge Attack can take a player by surprise or reach them before they have time to reload.Better hang on to those explosive rounds. The only saving grace to fighting them is that certain weapons can go through the shield. Not only do they possess firepower equivalent to Big Bandit, but they can withstand a metric ton of punishment and shield themselves just like Crystal when you're in the middle of whaling on them. Shielders are the bane of existence of anyone playing as Rogue, players badass enough to loop, or an unlucky fool who just opened a proto statue or I.D.P.D.
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